Deathloop, Microsoft Flight Simulator, EVE Online, and others…
AMD has just released some new RDNA 2 graphics cards, and with them comes word of the release of FidelityFX Super Resolution (FSR) version 2.0, as well as the titles that will be the first to support it.
In case you’ve forgotten, FSR is AMD’s version of Nvidia’s DLSS, albeit there are several major distinctions (more on that later), and it’s a frame-rate-boosting technology for compatible games.
Deathloop will be the first game to employ FSR 2.0, with support coming tomorrow (via a patch), and it’s no surprise given that the creative shooter was chosen as the feature’s showpiece.
Microsoft Flight Simulator, EVE Online, and Forspoken (when it comes out hopefully in October – this will also be the first game to use DirectStorage on the PC, so it will be a very fascinating one to watch) are among the games that will benefit from FSR 2.0.
Following Deathloop, the following games will receive FSR 2.0 in the “coming months”:
- Asterigos \sDelysium
- Microsoft Flight Simulator NiShuiHan Perfect World Remake EVE Online Farming Simulator 22 Forspoken Grounded
- Unknown 9: Awakening Swordsman Remake
Analysis: FSR 2.0 has a temporal advantage, but how close will it be to DLSS?
FSR 2.0 was supposed to debut in Q2 2022, however it debuted in mid-May, just on schedule.
As we’ve previously reported, AMD promises a significant speed boost by moving the functionality to temporal upscaling rather than the spatial upscaling that FSR 1.0 was based on. The distinction is that, while the latter just takes data from the currently running frame of the game to upscale with, temporal upscaling also incorporates data from previous frames, resulting in a higher level of quality.
Whether or not it matches the kind of advance Nvidia made with DLSS 2.0, let’s just say AMD has a long way to go. Of course, FSR 2.0 still doesn’t use AI techniques like DLSS, which is one of the reasons Team Green’s solution has been so successful. However, we won’t know how these frame rate boosters compare until we can put them to the test ourselves, although AMD is likely to cut the quality gap significantly (performance may be another matter).
Even if AMD only comes near to matching DLSS rather than matching it, it’ll still be a major step forward, and FSR has its own advantages, one of which is compatibility with rival graphics cards (it works with some Nvidia GPUs, but DLSS is only good with Nvidia cards, and only RTX models).
The list of games that are initially expected to support FSR 2.0 is a bit unimpressive, with only a few famous names in there. Still, this is just the beginning, and we should expect to see other high-profile developers preparing tech for their games in the near future.